Pongnado

Privacy policy · last updated 23 October 2026 (the game's usage events now wait for your Analytics choice, and the account events our server notes itself; Blitz needs an account and has its own rating and record; what an account keeps: XP, Bolts, purchases, looks, quests and support notes; the full list of usage events; the “game open now” count and what it sends; the developer panels; error reports from the game; messages from our team in your account; deleting your account yourself; adding an email to a Google account; purchases in the mobile apps; what the mobile apps keep to rejoin a match and place the touch pad; the website and the Android and iOS apps; Sign in with Apple and the Apple token we keep to revoke it when you delete your account; Sign in with TikTok and Facebook and your sign-in methods; how to delete your account, also from the website; the contact email)

Pongnado is an online table tennis game you play on the website pongnado.com and in our Pongnado apps for Android and iOS. The website and the apps are the same game with the same account, and this page covers all of them: what information the game keeps about you and why. We keep as little as we can, we don't show ads, and we don't sell or share your information for marketing.

You can play without an account

Quick Match on Easy and Medium, Practice, Spin Lab and How to play need no account, and you can join a friend's invite as a guest. Your settings and How to play progress are saved only in your own browser. Ranked online matches, hosting a friend match, the World Tour, Arcade, Blitz, the Hard and Pro computer levels and the Control paddle need an account (see below).

What we store when you create an account

You need an account for ranked online matches, hosting a friend match, the World Tour, Arcade, Blitz and the harder computer levels. We store:

Online matches

Online matches connect your browser directly to your opponent's browser so the game stays fast. As with any direct connection, your opponent's device can technically see your IP address during the match. If a direct connection isn't possible, the match is relayed through our server instead.

Technical data

Cookies and local storage

The game sets no cookies of its own. What it keeps in your browser is needed to play, so it needs no consent; the rest runs only if you allow it in the privacy choices banner (shown on your first visit, and from Settings → Privacy → Choices or here).

What Why Needs your OK?
spinrally.settings, spinrally.tour, spinrally.spinlab, spinrally.played, spinrally.coach, spinrally.howto, spinrally.gfx, spinrally.friendFormat (local storage) Your settings, World Tour, Spin Lab and How to play progress, first-games hints, Play a friend's last Standard / Blitz choice, and when your device last ran the detailed room too slowly (so the game starts on the simple room for a while) No: needed for what you asked the game to remember
spinrally.auth, spinrally.looks (local storage) Staying signed in; your owned looks shown before the server answers. Cleared when you sign out No: part of signing in
spinrally.catalog (local storage) The list of looks in the store (names, prices, how they are drawn), so new looks show without waiting for the server. Nothing about you No
spinrally.online, spinrally.bannerDismissed (session storage) Rejoining an online match after a reload; an announcement you closed stays closed. Gone when the tab closes. In the mobile apps spinrally.online is in local storage instead, so the app can rejoin the match after it was closed: it holds the match's rejoin ticket, the score so far and both players' public profiles (name, country, rating), ends a minute after the match was last seen running, and is removed when the match ends No
spinrally.mobileNoticeDismissedAt (local storage, phone browsers only) When you last closed the “built for PC, apps coming soon” note on the main menu, so it stays away for two hours. Nothing about you No
spinrally.questsSeen.* (local storage, signed in only) Which quests you last saw in Quests (their ids, one entry per account on this device), so the menu's Quests button stops pulsing once you have looked and pulses again when something new comes. Nothing else about you No
spinrally.padAnchors (local storage, mobile apps only) Where the touch pad sits for each screen size (the room the phone's system bars take), so it stays in the same place after the app reloads. Nothing about you No
spinrally.stats, spinrally.tune, spinrally.sway (local storage), spinrally.simnet (session storage) Only if you open the game's developer panels (the stats panel, the feel and paddle sway tuning panels, the simulated network link): how you left them. Nothing about you No
spinrally.internal (local storage) Only on the team's own test browsers (set with a special link): their visits are left out of the usage statistics No
spinrally.consent (local storage) Your privacy choices, so we don't ask again No
PostHog product analytics Screens opened and a few game events from your browser, see “Usage statistics”. PostHog's script sets no cookies and keeps nothing in your browser's storage: its ids live in memory and are gone when you close or reload the page Yes: the Analytics switch. Off until you say yes
Sign in with Google (g_state, g_csrf_token) Google's own script sets these on pongnado.com only while you use the sign-in screen, to run the sign-in and protect it No: part of the sign-in you chose. Google's privacy policy applies to Google
Sign in with TikTok or Facebook (pn_oauth) Our server sets it when you tap “Continue with TikTok” or “Continue with Facebook”, for the sign-in only: it ties the provider's answer to the tab that asked (a random value, no account data), lasts 10 minutes and is read only by our sign-in address No: part of the sign-in you chose. TikTok's and Facebook's own pages follow their privacy policies
Stripe Checkout Paying for Bolts happens on a page hosted by Stripe; its cookies live on stripe.com under Stripe's policy Only when you choose to buy
Advertising The game has no ads. If that changes, you will be asked first, and ads will run only with your consent Yes (not offered yet)

Usage statistics

If you allow Analytics in the privacy choices, the game records usage events to see whether it works for people (with “Only necessary”, or before you choose, it sends none): a page visit (with the site that linked to it and any campaign tag in the link, but never the full address you came from), the game loading or failing to load, matches (standard or Blitz) started, finished or left (with how long the rallies were, how many balls you missed and, online, the connection delay during the match; for an online pairing: how long you waited and the combined connection delay of the two players to our server, in milliseconds), when the sign-up screen is shown, when invite links are created and opened, which Store and Inventory tabs and looks are opened (with how many looks you own), when the Store asks for an email before you can buy Bolts, the How to play steps you finish or skip, the fullscreen button, the main menu's note for phone browsers being shown or closed, the offer of a computer opponent while you wait for a player, the country you pick, a camera zoom, and in the World Tour the cities you open, the matches you play (opponent, result, stars) and the rewards you see or equip. These events use no cookies and no stored identifier: a random number that lives only in memory groups the events of one visit and is forgotten when you close or reload the page. If you are signed in, the events are linked to your account. Our server keeps them for about 13 months. It also passes them on to our analytics provider, PostHog, with your account ID if you are signed in and the per-visit random number otherwise. What our server passes on carries no IP address, username, email or invite code.

If you allow Analytics in the privacy choices, your browser also sends usage information to PostHog directly: which screens of the game are opened, page-load speed measurements, and game events such as a sign-in, a setting being changed, a level up or the wait for an online opponent. In our mobile apps it also sends: the app opening (and how long until the menu showed), going to the background and coming back (and how long you were away), a link to the game opening the app (whether it was an invite, an email link, the privacy choices or the plain site, and whether it started the app; never the room code or the link itself), what the back button did, the Bolts packs you look at and start to buy with the store's displayed price and whether the purchase went through, was cancelled or failed (an error name, never a receipt or order number) and how long the Bolts took to arrive, whether a sign-in with Google or Apple was started and how it ended, and at the end of each match the frame-time figures of its last seconds (average, slowest 5%, slow frames, render scale and a coarse screen-size range); each event carries the app (Android or iOS), the phone model, the system version and the web-view version. Once per visit, after your first match has run for a while, it also sends a graphics summary: the kind of graphics chip (built-in, graphics card, phone, software or unknown, never its name), the resolution the game chose and your Resolution setting, coarse frame-rate and screen-size ranges (never your exact screen size), and whether edge smoothing, the low-latency display and the detailed room are on (and a short code for why the room was chosen, such as your setting, Data Saver or a slow frame rate). Each visit carries a few general facts (signed in or not, rank tier and level, touch or mouse, graphics setting, game version, browser and device type). Because your browser sends this itself, PostHog receives your IP address with it; PostHog uses it to work out your approximate location (country and city) and keeps it with the event. If you are signed in, your account ID (never your name or email) links these events to your account. PostHog never gets your username, email, exact rating or invite codes, and its script sets no cookies.

Both the usage events of the first paragraph and what your browser sends to PostHog directly (the second paragraph) run only on your consent (Art. 6(1)(a) GDPR). You can withdraw it at any time in Settings → Privacy → Choices; the game then sends no more usage events, events still waiting to be sent are dropped, and your browser sends nothing more to PostHog. PostHog keeps events for up to 7 years under its default retention unless we delete them sooner. If you want the usage statistics linked to your account deleted from PostHog as well, email us from the address below and we will delete them.

Our server still notes a few account and game events itself, because it runs them, whatever you choose: sign-ups, sign-ins (and sign-ins that fail), email, password, username and country changes, linking or unlinking a sign-in method, online matches and the wait for an opponent, XP and level-ups, looks equipped, chosen or bought, Bolts purchases and refunds, quests, World Tour results and rewards, messages and gifts from our team, and deleting your account or bringing it back. It keeps them with the usage events (about 13 months) and passes them to PostHog the same way, linked to your account ID when the event has one (account deletion is noted without it), with no IP address, username, email or invite code. We rely on our legitimate interest in running the game, keeping purchases safe and fixing problems (Art. 6(1)(f) GDPR); the Analytics choice does not change these.

Where it is kept and who can see it

The game runs on a server we rent from Hostinger, located in Germany. Only the people who run the game can access the account database. Google is involved only if you choose to sign in with Google. Purchases in our mobile apps are processed by Google or Apple and, for us, by RevenueCat Inc. under its privacy policy, which sees your account number and the store receipts, nothing else. Usage statistics are processed for us by PostHog Inc. in the EU (Frankfurt, Germany) under its privacy policy and our data processing agreement with it; it sees only what “Usage statistics” describes. Emails are sent for us by Resend (Ireland), which sees the address and the content of each message it delivers, and keeps a record of the delivery for its own operation. We keep a log of what kind of mail we sent you and when, not the message itself.

Delete your account

You can delete your account yourself, on the website and in the Android and iOS apps: sign in, then open Settings → Account → Delete my account (also reached from Profile → Account settings) and confirm with your password, or with your username for an account without one. On the website, sign in at pongnado.com and follow the same steps; pongnado.com/delete-account.html explains them. If you can't sign in any more, email us from your account's email address (see Contact) and we will delete it for you. What happens next is below.

How long we keep it

We keep your account until you delete it (see “Delete your account” above). Your account is hidden from other players at once and you are signed out; if it has a confirmed email, we send you a message with the date it will be erased. If you sign in again within 30 days, the deletion is cancelled. After 30 days we erase your username, email, password, Google or Apple sign-in, country, progress, levels, World Tour results, the usage events linked to your account and any notes or messages about you. Two things stay: your matches, which remain in your opponents' history under the name “Deleted player”, and the records of what you bought and spent (Bolts top-ups, Bolts spending and the looks you own), which accounting law requires us to keep for at least five years. Backup copies of the database are kept only for a limited time, are used for nothing but restoring the game after a failure, and we never bring a deleted account back from them. To ask what we hold about you, email us from the address below. Sign-in sessions expire by themselves after 30 days without playing.

Children

The game is not aimed at children under 13, and we don't knowingly collect personal information from them.

Changes

If this policy changes, we'll update this page and the date at the top. Changes to the game itself are listed under Settings → What's new.

The rules for playing are in our terms of use.

Contact

Questions or requests: pongnado.dev@gmail.com

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